The Kids Are All Right: Thoughts on Gone Home

I'm pretty far from what you might call an avid gamer (games I've played in the last five years: Portal , Machinarium , Tales of Monkey Island , Botanicula , and, uh, that's it; I still haven't gotten around to Portal 2 ), but even I couldn't miss the attention paid to The Fullbright Company's Gone Home . Part of the reason that I ended up playing Gone Home --aside from the fact that it doesn't require shooting anyone or terrific hand-eye coordination--was that it was a game that people seemed to be seriously discussing and debating . Having played the game myself, however, I found my own eagerness to join the conversation curtailed by this blog's spoiler policy. Which is: a) that I don't have one, b) that I am sick and tired of the way that the word spoiler has been allowed to control and denature the discussion of pop culture, and c) that any worthwhile piece of fiction is one that can't be "spoiled" by knowing what happens in it. ...